[Comment "auto-generated from 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[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
[CurrentPosition "rnbqkb1r/pppppp1p/5np1/8/2PP4/2N5/PP2PPPP/R1BQKBNR b KQkq - 1 3"]

1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5 7.d5 Nh5 8.Qd2 Qh4+ 9.g3 Nxg3 10.Qf2 Nxf1 11.Qxh4 Nxe3 12.Qf2 Bh6!? { Altough I dont think this move is the best and perhaps it is even
busted this is an interesting approach wich tries to pose some
problems to Black by playing Na6-Nb4-Nc2-Nd4. If Black gets a knight
on d4 the game could be over for White. } ( 12...Nxc4 { Probably the best move. It is also the most popular move
in the database. } ) 13.Qe2 { This greedy approach is not so liked by the computers and
altough White is supposed to have some sort of advantage things seem
dangerous, specially for humans. } 13...Na6 14.Nd1 Nxd1 15.Rxd1 f5 { White is undeveloped, his knight on g1 can't be developed and Black is
ready to activate all of his pieces. } 16.Qg2 { Making room for the e2
knight, but precision is required, the queen also protects the e4-pawn
and stays on the kingside, perhaps in hopes of getting some
counterplay against Black's king. } 16...fxe4 17.fxe4 Rf4 18.h3! { Depriving the rook from g4 and getting ready to play Ne2. } ( 18.Ne2 Rg4 19.Qf3 ( 19.Ng3?! { This move which may be esayed by the careless
White player that thinks there is no way to take advantage to
the pin equalizes inmediatly and gives even chances to Black. } 19...Bf4 20.Rf1 { Not the best move, but for illustrative
purposes this seemingly logical move that develops a piece
will be used. } 20...Nc5 { When White is in trouble, another
pawn is falling, but it isnt just a mere pawn, the e4-pawn is
crucial to White, after its dissapearance the light square
bishop will find a home on f5 and White would be left with 2
rooks while Black will have 2 monster minor pieces. } 21.b4 Bxg3+ 22.hxg3 Nxe4 23.Rd3 Bf5 { White it in some trouble and
altough Black is missing a pawn just to be materially equal
the position of his minor pieces is worth more than a pawn. } 24.Re3?! { This move looks logical enough but White is already
in his heels and precision is required to survive. } ( 24.Ra3! { Stopping the a5-pawn push which would activate
Black's last piece. } 24...Nf6 ) 24...a5 { And it is no so clear how White is supposed to
continue the game, Black is already better as his last piece
will now be activated. } 25.Ra3 Rf8! { bxa5 is met now by Nc5,
Black has a lot of pressure and it is not even clear if White
will even manage to draw. } ) 19...Bd7 20.h3 Rh4 { And Black gets a better version of the
mainline. } ) 18...Bd7 ( 18...Rh4 19.Ne2 Bd7 { Transposes to the mainline of Qe2. } ) 19.Ne2 Rh4 20.Nc3 { A fine move, not only does it defend the c3-pawn
but it also vacates e2 for the king, once White connect his rooks
things are easier for him. } 20...Rf8 21.Ke2 { Connecting the rooks
before it is too late to do so. White can now think of Rdf1 (he would
take with the king ofc.) } 21...Nc5 22.Rdf1 Rxf1 23.Kxf1 Nd3 24.Qg3 { Probably the only move to try to push for an advantage. Other moves
allow Nf4. } 24...Rf4+ 25.Ke2 Rf2+ 26.Qxf2 Nxf2 27.Kxf2 a6 { Black is up
a pawn and has the bishop pair but White is up the exchange, Black's
position is solid, and there arent any real weaknesses, White is
probably the one who should play out for a win but it won't be easy. } 
*